During the first Night Phase:
The player with the HINDSIGHT
ability wakes up. Show this player 3 Identity or Ability cards not in play.
If you are a wolf, keep your eyes closed but put your thumb up. The MINION
wakes up and identifies the wolves. The wolves will not know you are their ally.
The TENTACLE ALIEN
wakes up and may select two players for whom all future abilities and effects are swapped. Every action used for one player will now affect the other player instead.
The player with the DARK PACT
ability wakes up. Put a thumb up if you wish to make a deal with the devil. Fall back asleep.
The SEER
wakes up and selects a player to reveal. Show the Identity card of the selected player (unless THE MASK
or TENTACLE ALIEN
applies).
The HOOKER
wakes up and selects a player to lie with. If you select a werewolf, you die.
The WEREWOLVES
wake up, identity one another, and select a victim to consume.
Every second Night Phase:
The LONE WEREWOLF
wakes up. Put a thumb up if you wish to kill a WEREWOLF
and point to the player.
The player with GOBLIN CONTRACT
wakes up. Select a player to whom you would like to offer a contract. If the player accepts, they receive immunity tonight but are now in partnership with the goblin and only win if they are the final two players of the game.
The WITCH
wakes up. I will point to the players who have died tonight. Put a thumb up and point to whom you wish to save. Or, put your thumb down and point to kill another player.
The player with POSSESSION
wakes up and selects a player. If that player dies tonight, you will secretly take over their Identity. If correct, show the Identity card of the selected (and deceased) player.
The player with THE OMEN
ability wakes up and can point to a player who will unknowingly start the next Day Phase with two votes against them.